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Frida 2.0.0 Released ∞

release
01 Mar 2015 oleavr

It’s time for a new and exciting release! Key changes include:

  • No more kernel panics on Mac and iOS! Read the full story here.
  • Mac and iOS injector performs manual mapping of Frida’s dylib. This means we’re able to attach to heavily sandboxed processes.
  • The CLI tools like frida-trace, frida-repl, etc., have brand new support for spawning processes:
$ frida-trace -i 'open*' -i 'read*' /bin/cat /etc/resolv.conf
    27 ms	open$NOCANCEL()
    28 ms	read$NOCANCEL()
    28 ms	read$NOCANCEL()
    28 ms	read$NOCANCEL()
Target process terminated.
Stopping...
$
  • Usability improvements in frida-repl and frida-discover.
  • First call to DeviceManager.enumerate_devices() does a better job and also gives you the currently connected iOS devices, so for simple applications or scripts you no longer have to subscribe to updates if you require the device to already be present.
  • The python API now provides you with frida.get_usb_device(timeout = 0) and frida.get_remote_device() for easy access to iOS and remote/Android devices.
  • The onEnter and onLeave callbacks passed to Interceptor.attach() may access this.registers to inspect CPU registers, which is really useful when dealing with custom calling conventions.
  • console.log() logs to the console on your application’s side instead of the target process. This change is actually why we had to bump the major version for this release.
  • Android 5.0 compatibility, modulo ART support.
  • Brand new support for Android/x86. Everything works except the Dalvik integration; please get in touch if you’d like to help out with a pull-request to fix that!

Want to help out? Have a look at our GSoC 2015 Ideas Page to get an overview of where we’d like to go next.

Enjoy!

Update 2am: An iOS issue slipped through the final testing, so we just pushed 2.0.1 to remedy this.

Update 11pm: Thanks to your excellent feedback we found a critical bug when using Frida on Windows with certain iOS device configurations. Please upgrade to 2.0.2 and let us know if you run into any issues.

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