Class

FridaScript

Description [src]

final class Frida.Script : GObject.Object
{
  /* No available fields */
}

A piece of JavaScript loaded into the target process, created through a FridaSession.

Ancestors

Instance methods

frida_script_is_destroyed

Checks whether the script has been unloaded.

frida_script_load

Loads and starts running the script in the target process.

frida_script_load_finish

Loads and starts running the script in the target process.

frida_script_load_sync

Loads and starts running the script in the target process.

frida_script_unload

Unloads the script from the target process.

frida_script_unload_finish

Unloads the script from the target process.

frida_script_unload_sync

Unloads the script from the target process.

frida_script_eternalize

Eternalizes the script so it keeps running after the session is detached, instead of being unloaded.

frida_script_eternalize_finish

Eternalizes the script so it keeps running after the session is detached, instead of being unloaded.

frida_script_eternalize_sync

Eternalizes the script so it keeps running after the session is detached, instead of being unloaded.

frida_script_post

Posts a message to the script, delivered to its recv handlers.

frida_script_enable_debugger

Enables the JavaScript debugger for this script, listening for an inspector client.

frida_script_enable_debugger_finish

Enables the JavaScript debugger for this script, listening for an inspector client.

frida_script_enable_debugger_sync

Enables the JavaScript debugger for this script, listening for an inspector client.

frida_script_disable_debugger

Disables the JavaScript debugger for this script.

frida_script_disable_debugger_finish

Disables the JavaScript debugger for this script.

frida_script_disable_debugger_sync

Disables the JavaScript debugger for this script.

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Signals

Frida.Script::destroyed

Emitted when the script has been unloaded and is no longer usable.

Frida.Script::message

Emitted when the script sends a message to the host.

Signals inherited from GObject (1)
GObject::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct FridaScriptClass {
  /* no available fields */
}

No description available.